QuickSingle Test Cricket is a great way to fill in Sunday Afternoon.
It builds on the basic rules of QuickSingle, and by adding a few extra steps and
rules turns it into a game of intrigue and skill.
This rule sheet assumes you are familiar with QuickSingle rules.
How it works
Test Cricket consists of two innings per side. The winner is the team with the highest
cumulative total over both innings.
The team that bats first in the first innings will also bat first for the second
innings, unless their score exceeds the other teams by more than 30. In this case,
they can choose to enforce a follow on, which means the other team must bat first.
Bowler Quality
In test cricket, the type of bowler you would bowl and tactic you would use for
bowling would change depending on the quality of batter who is facing, and the stage
of the game, and the field placing your captain has set.
Bowler option is manipulated using the following procedure:
- When a bowler receives a new set of cards (at the start of each over) they may
nominate to exchange up to two of their cards.
- The cards to be exchanged are displayed for all to see, effectively allowing the
batter to see what kind of bowler to expect.
- The replacement cards are taken from the top of the bowling deck.
- All players are made aware how many cards the bowler nominates to exchange.
- The exchange process may only be undertaken once for each set of cards.
Batter Quality
Typically in test cricket, the best batters will open the innings, while the poor
batters will bat last. To emulate this, use the following procedure:
- When a batter receives a new set of cards (either when they first come to the crease, or at the start of a given over) they study their cards.
- The batter may nominate to exchange up to a given number of cards.
- The batter may elect to wait until they have seen what cards the bowler is discarding
(i.e. which bowler to expect) before selecting the cards to be discarded.
- The cards to be exchanged are discarded, without any other players seeing them.
- The replacement cards are taken from the top of the batting deck.
- All players are made aware how many cards the batter nominates to exchange.
- The exchange process may only be undertaken once for each set of cards.
- The number of cards to be exchanged depends on the position down the batting line
up of the given batter.
Selection of Field Placing
The fielding team can, at the beginning of each over remove up to 20 fielding cards
from the fielding deck. In doing so, they distort the distribution of fielding cards
that they are likely receive during that over. At least one third of the cards removed
must be catching cards, that is, if they remove six five cards from the deck, at
least two of them must be catching cards. The cards removed from the deck are displayed
for all game players to see. Typically, you would change the distribution of fielding
cards depending on the stage of the game, and what quality of batter is currently
at the crease. Proceed with dealing out the fielding cards as usual. Once the batter
and bowler have changed any cards they elect to, the fielding cards are revealed
so they can be seen by the bowler and the batters. This enables the batter to play
shots that avoid the fielders.
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